I am a Senior Technical Game Designer with more than 10 years of experience in the industry. I started my career as a developer, have experience in production and finally I have spent 5 years in technical design, improving my skills in level design, game design, and tools development. I love making games that capture players, and I always look for new ideas and keep up with the latest trends.
My expertise in Unreal Engine allows me to bring complex game mechanics to life while maintaining a focus on player experience. Recently, my focus has been on developing tools for game and level designers to enhance the design process and workflow. And it was not limited to the design team, I developed tools for art team as well for automation. |