“SOM-THING LIKE DEATH” is a first-person survival horror game. Our goal is to make the game as interactive as possible to let players have a different experience.
We strongly emphasize the gameplay, and we believe that the story must tangle with every single moment of the game. We decided to use stealth elements to induce further fear.
My Responsibility
We strongly emphasize the gameplay, and we believe that the story must tangle with every single moment of the game. We decided to use stealth elements to induce further fear.
My Responsibility
- Implemented the core gameplay mechanics
- Developed a character system utilizing Animation Blueprints, enabling the character to be showcased in both 1st and 3rd person views with dynamic bone transformation.
- Scripting Weapons and Items
- Implemented an interaction and puzzle system (Doors, Switches, Radio, TV, Frames)
- Assist in making assets (Characters, Materials, Physical Objects, Weapons, Destructible Objects)
- Implemented the UI